Không có gì tuyệt vời hơn là luyện tập với ví dụ thực tế. Nào cùng nhau thử thách bản thân với trò chơi huyền thoại: Game Caro.
Code file Form1.designer.cs
namespace GameCaro
{
partial class Form1
{
private System.ComponentModel.IContainer components = null ;
protected override void Dispose (bool disposing)
{
if (disposing && (components != null ))
{
components.Dispose();
}
base .Dispose(disposing);
}
#region Windows Form Designer generated code
private void InitializeComponent ()
{
this .components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof (Form1));
this .pnlChessBoard = new System.Windows.Forms.Panel();
this .panel2 = new System.Windows.Forms.Panel();
this .pctbAvatar = new System.Windows.Forms.PictureBox();
this .panel3 = new System.Windows.Forms.Panel();
this .label1 = new System.Windows.Forms.Label();
this .btnLAN = new System.Windows.Forms.Button();
this .txbIP = new System.Windows.Forms.TextBox();
this .pctbMark = new System.Windows.Forms.PictureBox();
this .prcbCoolDown = new System.Windows.Forms.ProgressBar();
this .txbPlayerName = new System.Windows.Forms.TextBox();
this .tmCoolDown = new System.Windows.Forms.Timer(this .components);
this .menuStrip1 = new System.Windows.Forms.MenuStrip();
this .menuToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this .newGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this .undoToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this .quitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this .panel2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this .pctbAvatar)).BeginInit();
this .panel3.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this .pctbMark)).BeginInit();
this .menuStrip1.SuspendLayout();
this .SuspendLayout();
this .pnlChessBoard.BackColor = System.Drawing.SystemColors.Control;
this .pnlChessBoard.Location = new System.Drawing.Point(12 , 27 );
this .pnlChessBoard.Name = "pnlChessBoard" ;
this .pnlChessBoard.Size = new System.Drawing.Size(594 , 520 );
this .pnlChessBoard.TabIndex = 0 ;
this .panel2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this .panel2.Controls.Add(this .pctbAvatar);
this .panel2.Location = new System.Drawing.Point(612 , 27 );
this .panel2.Name = "panel2" ;
this .panel2.Size = new System.Drawing.Size(269 , 269 );
this .panel2.TabIndex = 1 ;
this .pctbAvatar.BackColor = System.Drawing.SystemColors.Control;
this .pctbAvatar.BackgroundImage = global::GameCaro.Properties.Resources.caro;
this .pctbAvatar.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this .pctbAvatar.Location = new System.Drawing.Point(3 , 3 );
this .pctbAvatar.Name = "pctbAvatar" ;
this .pctbAvatar.Size = new System.Drawing.Size(263 , 263 );
this .pctbAvatar.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this .pctbAvatar.TabIndex = 0 ;
this .pctbAvatar.TabStop = false ;
this .panel3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this .panel3.BackColor = System.Drawing.SystemColors.Control;
this .panel3.Controls.Add(this .label1);
this .panel3.Controls.Add(this .btnLAN);
this .panel3.Controls.Add(this .txbIP);
this .panel3.Controls.Add(this .pctbMark);
this .panel3.Controls.Add(this .prcbCoolDown);
this .panel3.Controls.Add(this .txbPlayerName);
this .panel3.Location = new System.Drawing.Point(612 , 302 );
this .panel3.Name = "panel3" ;
this .panel3.Size = new System.Drawing.Size(269 , 214 );
this .panel3.TabIndex = 2 ;
this .label1.AutoSize = true ;
this .label1.Font = new System.Drawing.Font("Elephant" , 20.25 F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte )(0 )));
this .label1.Location = new System.Drawing.Point(3 , 150 );
this .label1.Name = "label1" ;
this .label1.Size = new System.Drawing.Size(254 , 35 );
this .label1.TabIndex = 5 ;
this .label1.Text = "5 in a line to win" ;
this .btnLAN.Location = new System.Drawing.Point(3 , 84 );
this .btnLAN.Name = "btnLAN" ;
this .btnLAN.Size = new System.Drawing.Size(140 , 23 );
this .btnLAN.TabIndex = 4 ;
this .btnLAN.Text = "LAN" ;
this .btnLAN.UseVisualStyleBackColor = true ;
this .btnLAN.Click += new System.EventHandler(this .btnLAN_Click);
this .txbIP.Location = new System.Drawing.Point(3 , 58 );
this .txbIP.Name = "txbIP" ;
this .txbIP.Size = new System.Drawing.Size(140 , 20 );
this .txbIP.TabIndex = 3 ;
this .txbIP.Text = "127.0.0.1" ;
this .pctbMark.BackColor = System.Drawing.SystemColors.Control;
this .pctbMark.Location = new System.Drawing.Point(149 , 3 );
this .pctbMark.Name = "pctbMark" ;
this .pctbMark.Size = new System.Drawing.Size(117 , 104 );
this .pctbMark.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this .pctbMark.TabIndex = 2 ;
this .pctbMark.TabStop = false ;
this .prcbCoolDown.Location = new System.Drawing.Point(3 , 29 );
this .prcbCoolDown.Name = "prcbCoolDown" ;
this .prcbCoolDown.Size = new System.Drawing.Size(140 , 23 );
this .prcbCoolDown.TabIndex = 1 ;
this .txbPlayerName.Location = new System.Drawing.Point(3 , 3 );
this .txbPlayerName.Name = "txbPlayerName" ;
this .txbPlayerName.ReadOnly = true ;
this .txbPlayerName.Size = new System.Drawing.Size(140 , 20 );
this .txbPlayerName.TabIndex = 0 ;
this .tmCoolDown.Tick += new System.EventHandler(this .tmCoolDown_Tick);
this .menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this .menuToolStripMenuItem});
this .menuStrip1.Location = new System.Drawing.Point(0 , 0 );
this .menuStrip1.Name = "menuStrip1" ;
this .menuStrip1.Size = new System.Drawing.Size(893 , 24 );
this .menuStrip1.TabIndex = 3 ;
this .menuStrip1.Text = "menuStrip1" ;
this .menuToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this .newGameToolStripMenuItem,
this .undoToolStripMenuItem,
this .quitToolStripMenuItem});
this .menuToolStripMenuItem.Name = "menuToolStripMenuItem" ;
this .menuToolStripMenuItem.Size = new System.Drawing.Size(50 , 20 );
this .menuToolStripMenuItem.Text = "Menu" ;
this .newGameToolStripMenuItem.Name = "newGameToolStripMenuItem" ;
this .newGameToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.N)));
this .newGameToolStripMenuItem.Size = new System.Drawing.Size(174 , 22 );
this .newGameToolStripMenuItem.Text = "New game" ;
this .newGameToolStripMenuItem.Click += new System.EventHandler(this .newGameToolStripMenuItem_Click);
this .undoToolStripMenuItem.Name = "undoToolStripMenuItem" ;
this .undoToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Z)));
this .undoToolStripMenuItem.Size = new System.Drawing.Size(174 , 22 );
this .undoToolStripMenuItem.Text = "Undo" ;
this .undoToolStripMenuItem.Click += new System.EventHandler(this .undoToolStripMenuItem_Click);
this .quitToolStripMenuItem.Name = "quitToolStripMenuItem" ;
this .quitToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Q)));
this .quitToolStripMenuItem.Size = new System.Drawing.Size(174 , 22 );
this .quitToolStripMenuItem.Text = "Quit" ;
this .quitToolStripMenuItem.Click += new System.EventHandler(this .quitToolStripMenuItem_Click);
this .AutoScaleDimensions = new System.Drawing.SizeF(6 F, 13 F);
this .AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this .ClientSize = new System.Drawing.Size(893 , 557 );
this .Controls.Add(this .panel3);
this .Controls.Add(this .panel2);
this .Controls.Add(this .pnlChessBoard);
this .Controls.Add(this .menuStrip1);
this .Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon" )));
this .MainMenuStrip = this .menuStrip1;
this .Name = "Form1" ;
this .Text = "Game Caro LAN" ;
this .FormClosing += new System.Windows.Forms.FormClosingEventHandler(this .Form1_FormClosing);
this .Shown += new System.EventHandler(this .Form1_Shown);
this .panel2.ResumeLayout(false );
((System.ComponentModel.ISupportInitialize)(this .pctbAvatar)).EndInit();
this .panel3.ResumeLayout(false );
this .panel3.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this .pctbMark)).EndInit();
this .menuStrip1.ResumeLayout(false );
this .menuStrip1.PerformLayout();
this .ResumeLayout(false );
this .PerformLayout();
}
#endregion
private System.Windows.Forms.Panel pnlChessBoard;
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.PictureBox pctbAvatar;
private System.Windows.Forms.Panel panel3;
private System.Windows.Forms.Button btnLAN;
private System.Windows.Forms.TextBox txbIP;
private System.Windows.Forms.PictureBox pctbMark;
private System.Windows.Forms.ProgressBar prcbCoolDown;
private System.Windows.Forms.TextBox txbPlayerName;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Timer tmCoolDown;
private System.Windows.Forms.MenuStrip menuStrip1;
private System.Windows.Forms.ToolStripMenuItem menuToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem newGameToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem undoToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem quitToolStripMenuItem;
}
}
Code file Cons.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCaro
{
public class Cons
{
public static int CHESS_WIDTH = 30 ;
public static int CHESS_HEIGHT = 30 ;
public static int CHESS_BOARD_WIDTH = 20 ;
public static int CHESS_BOARD_HEIGHT = 17 ;
public static int COOL_DOWN_STEP = 100 ;
public static int COOL_DOWN_TIME = 10000 ;
public static int COOL_DOWN_INTERVAL = 100 ;
}
}
Code ChessBoardManager.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameCaro
{
public class ChessBoardManager
{
#region Properties
private Panel chessBoard;
public Panel ChessBoard
{
get { return chessBoard; }
set { chessBoard = value ; }
}
private List<Player> player;
public List<Player> Player
{
get { return player; }
set { player = value ; }
}
private int currentPlayer;
public int CurrentPlayer
{
get { return currentPlayer; }
set { currentPlayer = value ; }
}
private TextBox playerName;
public TextBox PlayerName
{
get { return playerName; }
set { playerName = value ; }
}
private PictureBox playerMark;
public PictureBox PlayerMark
{
get { return playerMark; }
set { playerMark = value ; }
}
private List<List<Button>> matrix;
public List<List<Button>> Matrix
{
get { return matrix; }
set { matrix = value ; }
}
private event EventHandler<ButtonClickEvent> playerMarked;
public event EventHandler<ButtonClickEvent> PlayerMarked
{
add
{
playerMarked += value ;
}
remove
{
playerMarked -= value ;
}
}
private event EventHandler endedGame;
public event EventHandler EndedGame
{
add
{
endedGame += value ;
}
remove
{
endedGame -= value ;
}
}
private Stack<PlayInfo> playTimeLine;
public Stack<PlayInfo> PlayTimeLine
{
get { return playTimeLine; }
set { playTimeLine = value ; }
}
#endregion
#region Initialize
public ChessBoardManager (Panel chessBoard, TextBox playerName, PictureBox mark)
{
this .ChessBoard = chessBoard;
this .PlayerName = playerName;
this .PlayerMark = mark;
this .Player = new List<Player>()
{
new Player("HowKteam" , Image.FromFile(Application.StartupPath + "\\Resources\\P1.png" )),
new Player("Education" , Image.FromFile(Application.StartupPath + "\\Resources\\P2.png" ))
};
}
#endregion
#region Methods
public void DrawChessBoard ()
{
ChessBoard.Enabled = true ;
ChessBoard.Controls.Clear();
PlayTimeLine = new Stack<PlayInfo>();
CurrentPlayer = 0 ;
ChangePlayer();
Matrix = new List<List<Button>>();
Button oldButton = new Button() { Width = 0 , Location = new Point(0 , 0 ) };
for (int i = 0 ; i < Cons.CHESS_BOARD_HEIGHT; i++)
{
Matrix.Add(new List<Button>());
for (int j = 0 ; j < Cons.CHESS_BOARD_WIDTH; j++)
{
Button btn = new Button()
{
Width = Cons.CHESS_WIDTH,
Height = Cons.CHESS_HEIGHT,
Location = new Point(oldButton.Location.X + oldButton.Width, oldButton.Location.Y),
BackgroundImageLayout = ImageLayout.Stretch,
Tag = i.ToString()
};
btn.Click += btn_Click;
ChessBoard.Controls.Add(btn);
Matrix[i].Add(btn);
oldButton = btn;
}
oldButton.Location = new Point(0 , oldButton.Location.Y + Cons.CHESS_HEIGHT);
oldButton.Width = 0 ;
oldButton.Height = 0 ;
}
}
void btn_Click(object sender, EventArgs e)
{
Button btn = sender as Button;
if (btn.BackgroundImage != null )
return ;
Mark(btn);
PlayTimeLine.Push(new PlayInfo(GetChessPoint(btn), CurrentPlayer));
CurrentPlayer = CurrentPlayer == 1 ? 0 : 1 ;
ChangePlayer();
if (playerMarked != null )
playerMarked(this , new ButtonClickEvent(GetChessPoint(btn)));
if (isEndGame(btn))
{
EndGame();
}
}
public void OtherPlayerMark (Point point)
{
Button btn = Matrix[point.Y][point.X];
if (btn.BackgroundImage != null )
return ;
Mark(btn);
PlayTimeLine.Push(new PlayInfo(GetChessPoint(btn), CurrentPlayer));
CurrentPlayer = CurrentPlayer == 1 ? 0 : 1 ;
ChangePlayer();
if (isEndGame(btn))
{
EndGame();
}
}
public void EndGame ()
{
if (endedGame != null )
endedGame(this , new EventArgs());
}
public bool Undo ()
{
if (PlayTimeLine.Count <= 0 )
return false ;
bool isUndo1 = UndoAStep();
bool isUndo2 = UndoAStep();
PlayInfo oldPoint = PlayTimeLine.Peek();
CurrentPlayer = oldPoint.CurrentPlayer == 1 ? 0 : 1 ;
return isUndo1 && isUndo2;
}
private bool UndoAStep ()
{
if (PlayTimeLine.Count <= 0 )
return false ;
PlayInfo oldPoint = PlayTimeLine.Pop();
Button btn = Matrix[oldPoint.Point.Y][oldPoint.Point.X];
btn.BackgroundImage = null ;
if (PlayTimeLine.Count <= 0 )
{
CurrentPlayer = 0 ;
}
else
{
oldPoint = PlayTimeLine.Peek();
}
ChangePlayer();
return true ;
}
private bool isEndGame (Button btn)
{
return isEndHorizontal(btn) || isEndVertical(btn) || isEndPrimary(btn) || isEndSub(btn);
}
private Point GetChessPoint (Button btn)
{
int vertical = Convert.ToInt32(btn.Tag);
int horizontal = Matrix[vertical].IndexOf(btn);
Point point = new Point(horizontal, vertical);
return point;
}
private bool isEndHorizontal (Button btn)
{
Point point = GetChessPoint(btn);
int countLeft = 0 ;
for (int i = point.X; i >= 0 ; i--)
{
if (Matrix[point.Y][i].BackgroundImage == btn.BackgroundImage)
{
countLeft++;
}
else
break ;
}
int countRight = 0 ;
for (int i = point.X + 1 ; i < Cons.CHESS_BOARD_WIDTH; i++)
{
if (Matrix[point.Y][i].BackgroundImage == btn.BackgroundImage)
{
countRight++;
}
else
break ;
}
return countLeft + countRight == 5 ;
}
private bool isEndVertical (Button btn)
{
Point point = GetChessPoint(btn);
int countTop = 0 ;
for (int i = point.Y; i >= 0 ; i--)
{
if (Matrix[i][point.X].BackgroundImage == btn.BackgroundImage)
{
countTop++;
}
else
break ;
}
int countBottom = 0 ;
for (int i = point.Y + 1 ; i < Cons.CHESS_BOARD_HEIGHT; i++)
{
if (Matrix[i][point.X].BackgroundImage == btn.BackgroundImage)
{
countBottom++;
}
else
break ;
}
return countTop + countBottom == 5 ;
}
private bool isEndPrimary (Button btn)
{
Point point = GetChessPoint(btn);
int countTop = 0 ;
for (int i = 0 ; i <= point.X; i++)
{
if (point.X - i < 0 || point.Y - i < 0 )
break ;
if (Matrix[point.Y - i][point.X - i].BackgroundImage == btn.BackgroundImage)
{
countTop++;
}
else
break ;
}
int countBottom = 0 ;
for (int i = 1 ; i <= Cons.CHESS_BOARD_WIDTH - point.X; i++)
{
if (point.Y + i >= Cons.CHESS_BOARD_HEIGHT || point.X + i >= Cons.CHESS_BOARD_WIDTH)
break ;
if (Matrix[point.Y + i][point.X + i].BackgroundImage == btn.BackgroundImage)
{
countBottom++;
}
else
break ;
}
return countTop + countBottom == 5 ;
}
private bool isEndSub (Button btn)
{
Point point = GetChessPoint(btn);
int countTop = 0 ;
for (int i = 0 ; i <= point.X; i++)
{
if (point.X + i > Cons.CHESS_BOARD_WIDTH || point.Y - i < 0 )
break ;
if (Matrix[point.Y - i][point.X + i].BackgroundImage == btn.BackgroundImage)
{
countTop++;
}
else
break ;
}
int countBottom = 0 ;
for (int i = 1 ; i <= Cons.CHESS_BOARD_WIDTH - point.X; i++)
{
if (point.Y + i >= Cons.CHESS_BOARD_HEIGHT || point.X - i < 0 )
break ;
if (Matrix[point.Y + i][point.X - i].BackgroundImage == btn.BackgroundImage)
{
countBottom++;
}
else
break ;
}
return countTop + countBottom == 5 ;
}
private void Mark (Button btn)
{
btn.BackgroundImage = Player[CurrentPlayer].Mark;
}
private void ChangePlayer ()
{
PlayerName.Text = Player[CurrentPlayer].Name;
PlayerMark.Image = Player[CurrentPlayer].Mark;
}
#endregion
}
public class ButtonClickEvent : EventArgs
{
private Point clickedPoint;
public Point ClickedPoint
{
get { return clickedPoint; }
set { clickedPoint = value ; }
}
public ButtonClickEvent (Point point)
{
this .ClickedPoint = point;
}
}
}
Code Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameCaro
{
public partial class Form1 : Form
{
#region Properties
ChessBoardManager ChessBoard;
SocketManager socket;
#endregion
public Form1 ()
{
InitializeComponent();
Control.CheckForIllegalCrossThreadCalls = false ;
ChessBoard = new ChessBoardManager(pnlChessBoard, txbPlayerName, pctbMark);
ChessBoard.EndedGame += ChessBoard_EndedGame;
ChessBoard.PlayerMarked += ChessBoard_PlayerMarked;
prcbCoolDown.Step = Cons.COOL_DOWN_STEP;
prcbCoolDown.Maximum = Cons.COOL_DOWN_TIME;
prcbCoolDown.Value = 0 ;
tmCoolDown.Interval = Cons.COOL_DOWN_INTERVAL;
socket = new SocketManager();
NewGame();
}
#region Methods
void EndGame()
{
tmCoolDown.Stop();
pnlChessBoard.Enabled = false ;
undoToolStripMenuItem.Enabled = false ;
}
void NewGame()
{
prcbCoolDown.Value = 0 ;
tmCoolDown.Stop();
undoToolStripMenuItem.Enabled = true ;
ChessBoard.DrawChessBoard();
}
void Quit()
{
Application.Exit();
}
void Undo()
{
ChessBoard.Undo();
prcbCoolDown.Value = 0 ;
}
void ChessBoard_PlayerMarked(object sender, ButtonClickEvent e)
{
tmCoolDown.Start();
pnlChessBoard.Enabled = false ;
prcbCoolDown.Value = 0 ;
socket.Send(new SocketData((int )SocketCommand.SEND_POINT, "" , e.ClickedPoint));
undoToolStripMenuItem.Enabled = false ;
Listen();
}
void ChessBoard_EndedGame(object sender, EventArgs e)
{
EndGame();
socket.Send(new SocketData((int )SocketCommand.END_GAME, "" , new Point()));
}
private void tmCoolDown_Tick (object sender, EventArgs e)
{
prcbCoolDown.PerformStep();
if (prcbCoolDown.Value >= prcbCoolDown.Maximum)
{
EndGame();
socket.Send(new SocketData((int )SocketCommand.TIME_OUT, "" , new Point()));
}
}
private void newGameToolStripMenuItem_Click (object sender, EventArgs e)
{
NewGame();
socket.Send(new SocketData((int )SocketCommand.NEW_GAME, "" , new Point()));
pnlChessBoard.Enabled = true ;
}
private void undoToolStripMenuItem_Click (object sender, EventArgs e)
{
Undo();
}
private void quitToolStripMenuItem_Click (object sender, EventArgs e)
{
Quit();
}
private void Form1_FormClosing (object sender, FormClosingEventArgs e)
{
if (MessageBox.Show("Bạn có chắc muốn thoát" , "Thông báo" , MessageBoxButtons.OKCancel) != System.Windows.Forms.DialogResult.OK)
{
e.Cancel = true ;
}
else
{
try
{
socket.Send(new SocketData((int )SocketCommand.QUIT, "" , new Point()));
}
catch { }
}
}
private void btnLAN_Click (object sender, EventArgs e)
{
socket.IP = txbIP.Text;
if (!socket.ConnectServer())
{
socket.isServer = true ;
pnlChessBoard.Enabled = true ;
socket.CreateServer();
}
else
{
socket.isServer = false ;
pnlChessBoard.Enabled = false ;
Listen();
}
}
private void Form1_Shown (object sender, EventArgs e)
{
txbIP.Text = socket.GetLocalIPv4(NetworkInterfaceType.Wireless80211);
if (string .IsNullOrEmpty(txbIP.Text))
{
txbIP.Text = socket.GetLocalIPv4(NetworkInterfaceType.Ethernet);
}
}
void Listen()
{
Thread listenThread = new Thread(() =>
{
try
{
SocketData data = (SocketData)socket.Receive();
ProcessData(data);
}
catch (Exception e)
{
}
});
listenThread.IsBackground = true ;
listenThread.Start();
}
private void ProcessData (SocketData data)
{
switch (data.Command)
{
case (int )SocketCommand.NOTIFY:
MessageBox.Show(data.Message);
break ;
case (int )SocketCommand.NEW_GAME:
this .Invoke((MethodInvoker)(() =>
{
NewGame();
pnlChessBoard.Enabled = false ;
}));
break ;
case (int )SocketCommand.SEND_POINT:
this .Invoke((MethodInvoker)(() =>
{
prcbCoolDown.Value = 0 ;
pnlChessBoard.Enabled = true ;
tmCoolDown.Start();
ChessBoard.OtherPlayerMark(data.Point);
undoToolStripMenuItem.Enabled = true ;
}));
break ;
case (int )SocketCommand.UNDO:
Undo();
prcbCoolDown.Value = 0 ;
break ;
case (int )SocketCommand.END_GAME:
MessageBox.Show("Đã 5 con trên 1 hàng" );
break ;
case (int )SocketCommand.TIME_OUT:
MessageBox.Show("Hết giờ" );
break ;
case (int )SocketCommand.QUIT:
tmCoolDown.Stop();
MessageBox.Show("Người chơi đã thoát" );
break ;
default :
break ;
}
Listen();
}
#endregion
}
}
Code Player.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCaro
{
public class Player
{
private string name;
public string Name
{
get { return name; }
set { name = value ; }
}
private Image mark;
public Image Mark
{
get { return mark; }
set { mark = value ; }
}
public Player (string name, Image mark)
{
this .Name = name;
this .Mark = mark;
}
}
}
Code PlayInfo.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCaro
{
public class PlayInfo
{
private Point point;
public Point Point
{
get { return point; }
set { point = value ; }
}
private int currentPlayer;
public int CurrentPlayer
{
get { return currentPlayer; }
set { currentPlayer = value ; }
}
public PlayInfo (Point point, int currentPlayer)
{
this .Point = point;
this .CurrentPlayer = currentPlayer;
}
}
}
Code SocketManager.cs
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace GameCaro
{
public class SocketManager
{
#region Client
Socket client;
public bool ConnectServer ()
{
IPEndPoint iep = new IPEndPoint(IPAddress.Parse(IP), PORT);
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
client.Connect(iep);
return true ;
}
catch
{
return false ;
}
}
#endregion
#region server
Socket server;
public void CreateServer ()
{
IPEndPoint iep = new IPEndPoint(IPAddress.Parse(IP), PORT);
server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server.Bind(iep);
server.Listen(10 );
Thread acceptClient = new Thread(() =>
{
client = server.Accept();
});
acceptClient.IsBackground = true ;
acceptClient.Start();
}
#endregion
#region Both
public string IP = "127.0.0.1" ;
public int PORT = 9999 ;
public const int BUFFER = 1024 ;
public bool isServer = true ;
public bool Send (object data)
{
byte [] sendData = SerializeData(data);
return SendData(client, sendData);
}
public object Receive ()
{
byte [] receiveData = new byte [BUFFER];
bool isOk = ReceiveData(client, receiveData);
return DeserializeData(receiveData);
}
private bool SendData (Socket target, byte [] data)
{
return target.Send(data) == 1 ? true : false ;
}
private bool ReceiveData (Socket target, byte [] data)
{
return target.Receive(data) == 1 ? true : false ;
}
public byte [] SerializeData (Object o)
{
MemoryStream ms = new MemoryStream();
BinaryFormatter bf1 = new BinaryFormatter();
bf1.Serialize(ms, o);
return ms.ToArray();
}
public object DeserializeData (byte [] theByteArray)
{
MemoryStream ms = new MemoryStream(theByteArray);
BinaryFormatter bf1 = new BinaryFormatter();
ms.Position = 0 ;
return bf1.Deserialize(ms);
}
public string GetLocalIPv4 (NetworkInterfaceType _type)
{
string output = "" ;
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
if (item.NetworkInterfaceType == _type && item.OperationalStatus == OperationalStatus.Up)
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
}
}
}
}
return output;
}
#endregion
}
}
Code SocketData.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCaro
{
[Serializable]
public class SocketData
{
private int command;
public int Command
{
get { return command; }
set { command = value ; }
}
private Point point;
public Point Point
{
get { return point; }
set { point = value ; }
}
private string message;
public string Message
{
get { return message; }
set { message = value ; }
}
public SocketData (int command, string message, Point point)
{
this .Command = command;
this .Point = point;
this .Message = message;
}
}
public enum SocketCommand
{
SEND_POINT,
NOTIFY,
NEW_GAME,
UNDO,
END_GAME,
QUIT
}
}
Bài sau chúng ta sẽ cùng nhau thực hiện chức năng cho menu trong mạng LAN.
Đừng quên: “Luyện tập – Thử thách – Không ngại khó ”
Tải xuống
Tài liệu
Nhằm phục vụ mục đích học tập Offline của cộng đồng, Kteam hỗ trợ tính năng lưu trữ nội dung bài học Xử lý new game, undo, quit 2 người chơi LAN game Caro C# Winform dưới dạng file PDF trong link bên dưới.
Ngoài ra, bạn cũng có thể tìm thấy các tài liệu được đóng góp từ cộng đồng ở mục TÀI LIỆU trên thư viện Howkteam.com
Đừng quên like và share để ủng hộ Kteam và tác giả nhé!
Project
Nếu việc thực hành theo hướng dẫn không diễn ra suôn sẻ như mong muốn. Bạn cũng có thể tải xuống PROJECT THAM KHẢO ở link bên dưới!
Thảo luận
Nếu bạn có bất kỳ khó khăn hay thắc mắc gì về khóa học, đừng ngần ngại đặt câu hỏi trong phần BÌNH LUẬN bên dưới hoặc trong mục HỎI & ĐÁP trên thư viện Howkteam.com để nhận được sự hỗ trợ từ cộng đồng.
Em chạy đến cuối game thì kết nối mạng LAN chơi ngon lành. Nhưng chơi 1 người thì bị lỗi
An unhandled exception of type 'System.NullReferenceException' occurred in CaroGame.exe
Additional information: Object reference not set to an instance of an object.
Tại hàm:
private bool SendData(Socket target, byte[] data)
{
return target.Send(data) == 1 ? true : false;
}
em làm theo vid, chưa biết gì về thread mong howk giúp em sửa sao cho ấn LAN ms chơi 2 ng, k thì chơi 1 mình
private void btnConnect_Click(object sender, EventArgs e)
{
Thread ConnectClick = new Thread(() =>
{
socket.IP = txbIP.Text;
if (!socket.ConnectServer())
{
socket.isServer = true;
pnlChessBoard.Enabled = true;
socket.CreateServer();
}
else
{
socket.isServer = false;
pnlChessBoard.Enabled = false;
socket.Send(new SocketData((int)SocketCommand.ADD_PLAYER_CLIENT, new Point()));
Listen();
}
});
ConnectClick.IsBackground = true;
ConnectClick.Start();
}
Trong hàm này e có thêm một lệnh gửi tên người chơi đặt từ client lên server nhưng mà server nó lại không nhận ngay mà khi bắt đầu server đánh một con cờ thì nó mới bắt đầu lại vào lúc hai cái là ADD_PLAYER_CLIENT vs SENT_POINT luôn. Em không hiểu tại sao nó lại chạy như vậy ạ, a có thể giúp e được không ạ ? Cám ơn ạ.
Ai cho em xin file game này được với không ạ :deskvic02@gmail.com
Anh Long ơi, anh xem lại bài 10 khúc 25p45s với.
Trong clip anh demo lúc đó chỉ undo được 1 bên form thôi.còn form bên kia không đc undo (như mấy bạn ở dưới thắc mắc)
Anh có sửa vài bug sau khúc demo này nhưng chưa sửa lại bug này anh ơi.
Cảm ơn anh